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'Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
This creature can't attack unless there are five or more Islands on the battlefield.
'Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
'Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
'When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card....
'When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card....
'Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from...
'This creature can't attack unless you control another artifact.
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each...
'{3}{U}: Target creature can't be blocked this turn.
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target...
'Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from...
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each...