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Flash When Subcommander T'Pol enters, choose one — • Counter target activated or triggered ability. • Tap up to one target artifact or creature. Put a stun counter on it....
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or...
Whenever Lieutenant Sulu becomes tapped, he explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on...
You may sacrifice a Klingon or Warrior. If you do, return all other Klingon and Warrior creature cards from your graveyard to the battlefield.
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your...
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has "Whenever this creature attacks, draw X cards, then you may put up to X land...
Yes — {1}, {T}: Untap two other target creatures.
No — {2}, {T}: Tap two other target creatures.
Whenever a commander you control enters or attacks, put a +1/+1 counter on it, then reveal cards from the top of your library until you reveal a land card. Put...
When U.S.S. Enterprise-E enters, destroy all tapped creatures. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's...
Yes — {1}, {T}: Untap two other target creatures.
No — {2}, {T}: Tap two other target creatures.
Klingons and Warriors you control have vigilance. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...