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Mind - Unit
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 3.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
Mind - Gear
{E}: [Reaction] — [Add] {MR}. (Abilities that add resources can't be reacted to.)
Mind - Unit
[Tank] (I must be assigned combat damage first.)
When you play me, draw 1.
Mind - Gear
[Equip] {MR} ({MR}: Attach this to a unit you control.)
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Mind - Unit
When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
Mind - Spell
[Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Mind - Spell
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Mind - Unit
When I conquer, play a Gold gear token exhausted.
Mind - Unit
[Backline] (I must be assigned combat damage last.)
Your [Temporary] effects at my battlefield don't trigger.