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'{4}{W}, {T}, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices...
'Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
'As this artifact enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter...
'Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
'Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
'Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
'Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
'Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
'Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)...
'Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)...
'Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)...
'{T}: Add {C}.
{1}, {T}: Target creature gains protection from artifacts until end of turn.