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Legendary kings of ancient times, these gore-soaked malevolent spirits will not rest easy, and rise to unnatural vigour to march alongside the armies of the dead. Each is the size...
'Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the...
'Each land is a Swamp in addition to its other land types.
'First strike When this creature enters, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the...
'At the beginning of your upkeep, if this card is in your graveyard, you may pay {1}{B}{B}. If you do, return it to your hand. {1}{R}{R}, Sacrifice this creature: It...
'At the beginning of your upkeep, if this card is in your graveyard, you may pay {1}{B}{B}. If you do, return it to your hand. {1}{R}{R}, Sacrifice this creature: It...
'{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
'Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature...
'Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the...
'Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card,...
'Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Zombies are the rotting, shambling corpses of the recently dead; plucked from their rightful rest by the foul machinations of necromancy. Mindless, drive only by the need to feed, these...