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({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Unleash the fury of the elements! The Conflux, where Elementalists and Planeswalkers reign supreme, is governed by laws that defy our understanding. Its a realm teeming with oppressed spirits, elusive...
This creature enters with two charge counters on it. {T}, Remove a counter from this creature: Choose one — • Search your library for a basic land card, put it...
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Seek out — Whenever you draw your second card each turn, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value...
Seek out — Whenever you draw your second card each turn, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value...
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or...
({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or...
({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands.
Vigilance {T}: Target opponent whose turn it is may cast a spell from their hand without paying its mana cost. If they do, you copy that spell. You may choose...