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Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may...
'Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
'When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1}...
'Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Mind - Legend
{1}, {E}: Play a 1 {M} Recruit unit token.
'Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
'Flying
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap this creature.
Battlefield Role: OfficerType: Infantry Few, if any Dweghom, understand the phenomenon that the Heralds represent. The only ones who might have some understanding of these are the very eldest of sorcerers...
'Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Faction: Old DominionType: BruteClass: Battlefield Role: Cavalry Some of the greatest Heroes and Saints of the Dominion, collectively known as Heralds, were not buried in the grand mausoleums and sepulchers of...
'Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
'As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
{T}: Add one mana of the chosen color.