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At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike,...
Seek out — Whenever you draw your second card each turn, create two tapped Treasure tokens.
Draw three cards, then put two cards from your hand on top of your library in any order.
When this creature enters, create a 1/1 colorless Borg artifact creature token.
Create a 3/3 colorless Illusion artifact creature token. Beam me up {3}{G} (You may cast this card from your graveyard for {3}{G} if you also return a creature you control...
When this creature enters, you may search your library for any number of cards named Andromedan Automatons, reveal them, put them into your hand, then shuffle.
Menace
Whenever this creature attacks, add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or...
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}{C}.
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it...
Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest...