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'Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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'You draw two cards and lose 2 life.
'Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard...
'Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard...
'Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
'(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature...
You draw two cards and lose 2 life.
'You draw two cards and lose 2 life.
'Flash
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
'You draw two cards and lose 2 life.
'Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.