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Destroy target creature. It can't be regenerated.
'Flash
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
{2}{C}: Exile enchanted creature.
'When this creature dies, target creature gets -1/-1 until end of turn.
Whenever one or more Officers you control deal combat damage to a player, you draw a card and create a 1/1 red Officer creature token. {2}, Tap an untapped creature...
includes four Tracked Rapier self-propelled surface-to-air missile launchers & one unit card.
Whenever one or more Officers you control deal combat damage to a player, you draw a card and create a 1/1 red Officer creature token. {2}, Tap an untapped creature...
Destroy target creature. It can't be regenerated.
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life...
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy up to one other target artifact or enchantment. II, III —...