Sort by:
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1...
'Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1} for each card in your hand.
Pokémon - Basic HP: 60 Spiritual End: Psychic | If you have 13 or more Pokémon that have the Hide 'n' Sneak Ability in your discard pile, choose 2 of...
'Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
'Defender
Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
'Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal this creature from your hand: Target creature gains shadow until end of turn....
'Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When this Aura is put into a graveyard from the battlefield, return it to its owner's...
'Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
'At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you...
'Flying
{4}, Exile a card from your graveyard: Target creature gains flying until end of turn.
Pokémon - Basic HP: 60 Poké-Power - Spooky Whirlpool: Once during your turn, when you put Spiritomb from your hand onto your Bench, you may use this power. Your opponent...
'This creature can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."