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'Defender
When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
'Vigilance, reach
'Flying, menace, trample When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls. Unearth {7} ({7}: Return this card from your...
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Vigilance, reach
'Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0...
'When this creature enters, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
'Flash Vigilance When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its...
'Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost....
'{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of...