Sort by:
From $18.50
'Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
From $13.50
'Haste
{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
From $30.75
Landfall — Whenever a land you control enters, you get an experience counter. Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land...
From $12.75
'Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
From $4.00
'At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
From $2.00
'Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
From $8.25
'Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After...
From $20.00
'{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
From $8.50
'{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
From $2.50
'Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
From $2.25
'At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
From $2.00
'At the beginning of your upkeep, draw a card for each Shrine you control.