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From $29.25
'If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters...
From $1.25
'{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary....
From $26.25
'At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto...
From $2.75
'At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you...
From $22.00
'{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
From $9.75
'If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
From $4.75
'{T}: Add X mana of any one color, where X is the number of enchantments you control.
From $2.00
'At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you...
From $0.25
'Choose a creature type. Draw a card for each permanent you control of that type.
From $14.50
'When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double...
From $2.25
'Lands you control are every basic land type in addition to their other types.
From $0.75
'If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen...