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'Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
'{R}: This creature gains flying until end of turn.
Goblins rarely miss the chance to hurt their enemy from a distance, so there are always plenty of volunteers to crew a Sharpstick thrower. Cruder than the Bolt Throwers of...
'{R}: This creature gains flying until end of turn.
'As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1...
'{R}: This creature gains flying until end of turn.
A king’s most trusted, most skilled and experienced Snaggits are sent into a Slasher’s cave to tame these powerful reptiles. When they don’t come back out, the king sends in...
'Haste (This creature can attack and {T} as soon as it comes under your control.)
'Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
'Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.