Sort by:
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a...
{T}: Add {C}.
Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
You may sacrifice a Klingon or Warrior. If you do, return all other Klingon and Warrior creature cards from your graveyard to the battlefield.
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
Destroy all creatures and lands.
Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield....
Lifelink
{2}{B}, Exile this card from your graveyard: You draw a card and lose 1 life.
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor...
({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put...
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process...