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When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle. Station 8+ | Flying Whenever H.M.S. Bounty deals...
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle. Station 8+ | Flying Whenever H.M.S. Bounty deals...
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay...
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle. Station 8+ | Flying Whenever H.M.S. Bounty deals...
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token. (To mill three cards, put...
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library....
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create...
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater....