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{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
If one or more charge counters would be put on an artifact you control, that many plus one charge counters are put on it instead.
({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact creatures you control have double strike.
{1}, {T}: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery.
During your turn, this Spacecraft and creatures you control have hexproof. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as...
If one or more charge counters would be put on an artifact you control, that many plus one charge counters are put on it instead.
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike,...
'When this enchantment enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Cloaking Device — As long as this Spacecraft isn't a creature, it has hexproof. Whenever you cast a noncreature spell, if this Spacecraft isn't a creature, put two charge counters...
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create...
Menace Whenever you face a dilemma, you may pay {B}. If you do, return this card from your graveyard to your hand. (You face a dilemma as you choose one...