Sort by:
'Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip...
'Put target spell or nonland permanent into its owner's library second from the top.
'Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
This land enters tapped. {T}: Add {R}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ |...
'Buyback costs cost {2} less.
'(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same...
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
'Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
'Target player shuffles up to three target cards from their graveyard into their library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile...
'Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
'Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
'Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a...