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Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the world. These massive, many-tentacled horrors are one of Dungeons &...
'Whenever Ezio attacks, put a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition...
Flying
When this creature enters, return up to one other target permanent you control to its owner's hand.
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
'Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures...
'Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap this creature.
'You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
'Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
'As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain — • Equipment spells you cast cost {1} less to cast. • Equip costs you pay...
Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you...
'{T}: Add {R}.
{T}: Target creature loses all landwalk abilities until end of turn.
'Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your...