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'Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
Choose one — • Attack — Create a 2/2 white Knight creature token. • Ability — Target creature gets +0/+4 until end of turn. • Magic — Destroy target creature...
'Flying, vigilance
{T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
'Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white...
'Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white...
'When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
'Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.
'Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
'Whenever you cast a Knight spell, create a 1/1 white Human creature token.
'Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed...
'Whenever you cast a Knight spell, create a 1/1 white Human creature token.
'Whenever you cast a Knight spell, create a 1/1 white Human creature token.