Sort by:
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)...
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • Put target creature card from your graveyard on top...
Kicker {4}{U}{B} (You may pay an additional 4 as you cast this spell.) Create a token that's a copy of target creature an opponent controls, except it has menace. If...
Each opponent reveals cards from the top of their library until they reveal a creature card. Assimilate one of the creature cards revealed this way. Then each opponent puts the...
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it...
{1}, {T}: Add {W}{U}.
Lifelink When Zero enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it....
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target...
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way...
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put...