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'You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
'Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
'Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library...
'Flying
Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
'Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a...
'If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
'Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library...
'Target player mills three cards.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
'When this creature enters, mill two cards.
'When this creature enters, any player may sacrifice two creatures of their choice. If a player does, sacrifice this creature.
'Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.
Flying
'Destroy target nonblack creature. It can't be regenerated.
Draw a card.