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If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals...
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay...
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put...
Exile target nonland permanent. You lose 3 life.
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to target creature an opponent controls. At...
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality...
Creatures you control have haste. When this enchantment enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield tapped and the...
Flash When U.S.S. Defiant enters, it and up to one target creature you control phase out. (Treat them and anything attached to them as though they don't exist until your...
Untap all artifacts you control during each other player's untap step.