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'This land enters tapped.
{T}: Add {R}.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
'{T}: Add {C}.
{2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
'{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
'{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
'Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
'This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
'Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at...
'{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Chaos - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]....
'This land enters tapped.
{T}: Add {R}.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
'{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.