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'Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
'{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
'Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of...
'Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
'{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
'Flying
As this creature enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
'Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
'{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
'Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this...
'Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of...
'Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of...
'Flying At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying. {3}{U}{U}: Until end of...