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'Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
'This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
'{T}: Untap target land.
'Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
'At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from...
'This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
Mystics who claim communion with the very spirits of the land itself, Druids are rare and naturally gifted individuals with no formal magical training. Other mages look askance at their...
'(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of...
'Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it...
In Druids, members of different tribes compete within the Sacred Forest, with the aim of being named Archdruid. Each player controls a druid and their animal companion (specifically, a wolf)...
'Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it...