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'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
'Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
'At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
'Draw a card. You may put a land card from your hand onto the battlefield.
'Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
'Target creature gets +3/+3 until end of turn.
'Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter...
'Each land is a Forest in addition to its other land types.
The mysterious Dúnedain tirelessly protect the Free Peoples from lurking shadows and unseen dangers. In their duty to safeguard the realm, these Rangers of the North selflessly walk in harm’s...
'Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that...
'Exile target nonland permanent. You lose 3 life.