Sort by:
'Attacking creatures you control get +1/+0 and have menace.
'Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
'When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the...
'Attacking creatures you control get +1/+0 and have menace.
'Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
'Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay...
'At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}. Whenever a player puts a Forest onto the battlefield, this enchantment deals 3 damage to that player...
'For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
'Attacking creatures you control get +1/+0 and have menace.
'You gain 6 life.
Draw a card.
'At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player...