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From $12.50
'{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
$16.35
The agents of the Imperial Security Bureau in Cloud City are commanded by none other than Agent Blaise, a cold and methodical warrior and an expert interrogator. With Agent Blaise...
From $8.25
'Each creature assigns combat damage equal to its toughness rather than its power.
$45.05
This multipart plastic kit builds 106 epic scale Legiones Astartes miniatures, split over 22 bases. The set includes 106 miniatures, broken down into:- 2x Legion Command Squads- 8x Tactical Legionary...
$16.00
Specialist combat engineers could be called on from the Marine divisional engineer battalions and engineer regiments. These troops were often allocated out to the Marine rifle platoons to provide flame-thrower...
From $9.00
'{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
$51.00
They are the basic offensive unit, which imposes the vulnerable state to attack and can return damage in defense. Empowered by the abilities of the Orc Characters of Tribes they...
$50.15
German Grenadiers contains: Enough plastic components to make 30 late war German Army miniatures. Includes a host of options to allow for different weapon configurations and command models. Equipment included:...
This multipart plastic kit builds 10 Space Marine Assault Legionaries, clad in Mark IV 'Maximus' armour, for your Legiones Astartes armies in games of Warhammer: The Horus Heresy. These miniatures...
From $22.00
'{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
$32.39
Unleash the Second Star League Assault Lance! Includes the Emperor, Argus, and Helios, a new variant of the Dashi - Prometheus, reposed and pre-painted, along with a bonus coolant truck...
From $4.25
Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay...