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'As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and...
'As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and...
'As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and...
Pokémon - Stage 1 HP: 90 Prophecy: Psychic | Look at up to 3 cards from the top of either player's deck and rearrange them as you like. Dark Mind...
Energy - Basic
Energy - Basic
Energy - Basic
Pokémon - Basic HP: 60 Haunt: Psychic | Put 2 damage counters on your opponent's Active Pokémon. Weakness: Darkness ×2 Resistance: Fighting -20 Retreat Cost: Colorless Flavor Text: It likes...
Pokémon - Stage 1 HP: 90 Prophecy: Psychic | Look at up to 3 cards from the top of either player's deck and rearrange them as you like. Dark Mind...
Pokémon - Stage 1 HP: 80 Deleting Glare: Psychic | Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokémon. Super Psy Bolt 50: Psychic,...