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'Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
'Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards....
'At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
'When this creature enters, if {U} was spent to cast it, return target creature to its owner's hand.
'Defender
This creature can attack as though it didn't have defender as long as you control a Gate.
'Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {R}: This creature gets +1/+0 until end of...
'Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
'When this creature enters, if {U} was spent to cast it, return target creature to its owner's hand.
'This creature can't block.
'Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.