Sort by:
'Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
'Flying
{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
'Imprint — When this creature enters, you may exile target card from a graveyard. This creature has protection from each of the exiled card's card types. (Artifact, battle, creature, enchantment,...
'The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with...
'Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
'The "legend rule" doesn't apply.
'{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
'Defender (This creature can't attack.)
{W}: This creature can attack this turn as though it didn't have defender.
'{T}, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
'Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
'Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks,...
'When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast...