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'Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases...
Enrage — Whenever this creature is dealt damage, draw a card.
'Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
'Enrage — Whenever this creature is dealt damage, draw a card.
'Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
'Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
'Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
'Enchant creature
Enchanted creature gets +2/+2 and can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
'Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The World War Hulk expansion for Marvel United gives players a new foe to fight in the form of an enraged Gladiator Hulk. Thankfully, heroes like Hercules and Tony Stark...
'Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.