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'Whenever another creature enters, you gain 1 life.
'Whenever another creature enters, you gain 1 life.
The interior of each prized suit of armour worn by the Ogre Palace Guard is painstakingly inscribed with the deeds of its previous occupants. It’s little wonder that so many...
'{W}: This creature gets +0/+1 until end of turn.
'First strike, vigilance
'Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have...
'When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
'This creature can block any number of creatures.
'First strike
{1}{B}: Regenerate this creature.
'Enchant creature
Enchanted creature has defender.
'Enchant creature
Enchanted creature has defender.
'Vigilance (Attacking doesn't cause this creature to tap.)