Sort by:
$11.25 – $12.00
'Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players...
$3.00 – $7.25
'Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If...
$98.75 – $132.50
Mind - Legend When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit...
$11.00 – $14.25
'Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability...
$0.25
Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your...
$15.50 – $20.75
'Ward {2} Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's...
$2.25 – $5.25
'Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
The Moss Hermit is a massive Sÿenann presence focused on area denial andbattlefield disruption. It excels at controlling key zones, pushing enemies out ofscoring positions, and reshaping the flow of...
$0.75 – $1.25
'Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was...
$13.75 – $18.00
'Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this...
$9.25 – $11.50
'Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may...
$4.50 – $6.00
'Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead....