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'Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return this Aura to its owner's hand.
'Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
'Target creature gets +4/+0 until end of turn.
'Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
'If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample...
'Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
'Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there...
'Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
'At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{R}: This enchantment deals 1 damage to each creature and each player.
'Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
'Hero spells you cast cost {1} less to cast. Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them...
'[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise,...