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'Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
'Target creature gets -3/-2 until end of turn.
'Return target nonland permanent to its owner's hand.
'Target creature gets -3/-2 until end of turn.
'Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
'Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
'Spells cost {1} more to cast.
'Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
'Destroy target creature with flying.
'Flying, haste
'Creatures your opponents control get -2/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
'Whenever this creature attacks, you may pay {W}. If you do, tap target creature an opponent controls.