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Fury - Spell
Kill a gear. Its controller draws 2.
Fury - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Double all damage...
Chaos - Spell
[Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Chaos - Spell
Return all units and gear to their owners' hands.
Order - Spell
[Action] (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Fury - Spell
[Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, draw 1.
Mind - Spell Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start...
Chaos - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless...
Chaos - Spell
[Action] (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's hand.
Calm - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than {4} and no more than {RR}.
Chaos - Spell
[Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.