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'Whenever another creature enters, you gain 1 life.
'Target player loses 4 life and you gain 4 life.
'Counter target creature spell.
'Whenever another creature enters, you gain 1 life.
'Counter target creature spell.
'As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen...
'Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.
'Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
'When this creature enters, put a -1/-1 counter on each creature.
'Whenever another creature enters, you may gain 1 life.
A fantasy world where factions fight over territories in order to establish their respective nations power and dominance. Take control of a Commander army's and engage other players to see who...
'Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.