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'Other Goblins you control get +1/+1.
{R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
'Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Warchiefs are the most vicious and cunning of the Ratkin and are both feared and revered in equal measure. Second only to the Brood Mothers these leaders inspire both fear...
Goblins rarely miss the chance to hurt their enemy from a distance, so there are always plenty of volunteers to crew a Sharpstick thrower. Cruder than the Bolt Throwers of...
Goblin armies are made up of disparate clans from across Pannithor, typically brought together by the delusions of an individual goblin determined to rise to the lofty position of the...
The only thing more dangerous than a small Goblin army is a Goblin horde. When a Biggit gets important enough to rally this many Goblins to his banner, he becomes...
'Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Riding into battle astride an angry mawbeast is perhaps the best proof that a goblin monarch isn’t always of sane mind. As if that wasn’t bad enough, they also tend...
'Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
A goblin king (or queen, for that matter) is a particularly cunning individual that decides to crown themselves as a vicious monarch. However, the life of a goblin ruler is...
The Kings of War Giant is a huge humanoid, a veritable mountain of bone, sinew, and flesh with a massive appetite. The brain of a giant is way too small...
Although never exactly docile, a Mawbeast can be kept on the right side of ‘bloodthirsty, indiscriminate killer’ just long enough to strap a makeshift saddle to its back. A goblin...