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Calm - Gear
[Action][>] Exhaust a unit you control, {E}: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from...
'Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw...
Calm - Gear
[Action][>] Exhaust a unit you control, {E}: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
'You may play lands from your graveyard. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked...
Lost in the blowing sands of Eqypt or some other far off place the Forgotten City is filled with adventure, from a Mummy awakened by archeologists, to an army of...
Lost in the blowing sands of Eqypt or some other far off place the Forgotten City is filled with adventure, from a Mummy awakened by archeologists, to an army of...
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw...
'Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from...
Lost in the blowing sands of Eqypt or some other far off place the Forgotten City is filled with adventure, from a Mummy awakened by archeologists, to an army of...
'You may play lands from your graveyard. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked...