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From $29.00
'Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
From $7.50
'When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
From $3.75
'When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
From $6.25
'When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
From $64.50
'If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere,...
$64.60
This multipart plastic kit comprises 249 components to build ten Breacher Squad Legionaries, close-quarters specialists for your Legiones Astartes armies in games of Warhammer: The Horus Heresy. This kit is...
$42.50
This multipart plastic kit comprises 65 components to convert a MKIII Tactical Squad into a Breacher Squad for your Legiones Astartes armies in games of Warhammer: The Horus Heresy. Contents:–...
This multipart plastic kit builds a squad of 10 Imperial Navy Breachers, shock infantry for your Imperial Agents armies in games of Warhammer 40,000. Contents:– 116 plastic components– 8 Citadel 25mm...
From $3.00
'Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with...
From $1.25
'Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...
On June 1st, 2020, Wizards banned its fourteenth and fifteenth cards in Standard across nine sets in three years: Agent of Treachery and Fires of Invention. Wizards does not take...