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From $1.75
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the...
From $2.25
'If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
$0.25
'Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
$0.25
'Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
$38.00
This kit may come in generic Middle-Earth packaging This multipart metal kit contains 4 components to build four distinct Kings of Men, each wearing intricate crowns and royal finery and...
$0.25
'Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
From $1.50
'Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach this Equipment...
From $8.50
'Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
From $15.25
'Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and...
From $27.25
'Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control,...
For quite some time now, I’ve wanted to cover a deck centered around the Thopter Foundry/Sword of the Meek combo. Also during that time, the deck seemed to be missing...
Since the printing of Urza, Lord High Artificer, artifact decks have exploded back into Modern. Some players worried that perhaps Urza was too good, but Wizards doesn’t seem to think...