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$4.25 – $5.75
'{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all...
$7.75 – $10.75
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all...
$2.00 – $4.75
'Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's...
$1.75 – $4.75
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all...
$4.00 – $5.75
'{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all...
$4.75 – $5.75
'{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all...
his multipart plastic kit builds one Hive Tyrant, flying Winged Hive Tyrant, or the Swarmlord. This set comprises 59 plastic components and is supplied with a Citadel 60mm Round Base.
$49.00
The Queen of Blades has returned, and the Koprulu sector is in flames once again! This kit allows you to play with Kerrigan's Swarm as a new faction, and bring...
$46.75
This multipart plastic kit comprises 110 components to build six Sha'dar Hunters, and four Arthromite Spinewyrms, adding to your Ash Waste Nomads gangs in games of Necromunda. This kit is...
$14.50
These flying, hand-sized insects feature a shimmering carapace, usually green or blue, as well as a pair of powerful mandibles capable of tearing into flesh, wood, and even soft stone....
This week I skimmed across the Jumpstart 2022 legendary Creatures and found an interesting Legend in Ashcoat of the Shadow Swarm. It's a Rat that costs 3B for a 3/4...
Tribal decks are a fickle thing. To make them work, you need a critical mass of creature spells that belong to the tribe you’re trying to build. Then, you need...