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From $1.50
'Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
From $3.75
'Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
$120.70
Guts & Glory contains: Plastic figures and bases for 6 infantry regiments, 1 Zouave regiment, 1 cavalry regiment, 1 dismounted cavalry regiment, 1 skirmishers regiment, 6 cannon & 6 mounted...
$18.99
He is a man known by many names. Born Alcaeus, renamed Herakles, then—to distance himself from Hera—he was renamed again to Hercules. Now, his friends just call him Herc. This...
Sails of Glory® is a game system which allows players to recreate naval battles during the Age of Sail, using cards and pre-painted and assembled ship miniatures. In Sails of Glory...
From $5.25
'Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
'Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
'Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
'Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
'Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
8. Firesong and Sunspeaker* *sponsored by Wizards of the Coast Take in that glorious foil watermark. The cool thing about Firesong and Sunspeaker is that, since it’s the...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...